Vincent Beauzée

Game development · 10 years

Programming Gameplay, Gamefeel, Tools & Ports.

Gameplay programmer with a taste for gamefeel and VFX. Also experienced in tool development, UI integration, and performance analysis and profiling.

Languages

  • C#
  • C/C++/Obj-C
  • Java
  • Lua

Engines

  • Unity
  • SDL
  • SFML
  • C++ engines (in-house)

Skills

  • Gameplay, tool & UI programmer
  • Console & mobile ports
  • Gamefeel & VFX
  • Profiling & optimisation

Tools

  • Visual Studio / Rider / Xcode
  • Git / SVN / Perforce
  • Dear ImGui
  • PIX
DeathTower
2026 Headbang Club

DeathTower

Lead gamefeel, VFX & weapons

  • Lead on gamefeel, VFX and the arsenal.
  • In-house C++ engine, fully optimised for maximum performance, with Dear ImGui tooling.
  • Fully remote team.
  • C++
  • In-house engine
  • Dear ImGui
  • VFX
Shotgun King
2025 Puncake Délicieux · Headbang Club

Shotgun King

Lead mobile · iOS tech lead

  • Led the mobile porting team.
  • Ported Shotgun King to iOS (iPhone and iPad); lead and support on the Android version.
  • Sugar-Engine, in-house tech inspired by PICO-8 made with C++ and SDL2 and Lua.
  • iOS integration with Objective-C++ in Xcode.
  • More than 500k units on Steam.
  • C++
  • Objective-C++
  • SDL2
  • Xcode
  • Lua
  • iOS
  • Android
Battlestar Galactica: Scattered Hopes
2025 Alt-Shift

Battlestar Galactica: Scattered Hopes

Performance & optimisation consultant

  • Performance analysis and optimisation consulting.
  • Unity, memory profiler, frame debugger and Microsoft PIX.
  • Unity
  • C#
  • Microsoft PIX
  • Profiling
Minishoot’ Adventures
2025 Seaven Studio

Minishoot’ Adventures

XBOX porting engineer

  • XBOX PC port and Game Pass integration.
  • Unity.
  • More than 1M units on Steam.
  • Unity
  • C#
  • Xbox
  • Game Pass
Fretless – The Wrath of Riffson
2024 Ritual Studios

Fretless – The Wrath of Riffson

Gameplay & tools programmer

  • Built level-design tools and enemy behaviour.
  • Unity with C# and Perforce.
  • Performance consulting.
  • US-based team, working remotely.
  • Unity
  • C#
  • Perforce
  • Visual Studio
TyGAMES
2022 – today TyGAMES SCIC

TyGAMES

Co-founder, president & CTO

  • Co-founder of a video game publishing/distribution cooperative, set up as an SCIC.
  • Set up the technical, administrative and banking side with Google Play, the App Store, Steam, GOG, Humble Store, Nintendo eShop, PlayStation Store, Xbox Store (and more).
  • Portfolio of 13 indie games on 15 platforms, with partners in the USA, Japan, Poland, Ireland, Brazil, Korea and more.
  • Business development, negotiation and contract management with studios.
  • Technical and creative consulting for indie studios.
  • Technical director for the in-house tech automating accounting and royalty calculation.
  • Publishing
  • Console & store relations
  • Contracts
Pharaoh: A New Era
2022 – 2023 Triskell Interactive

Pharaoh: A New Era

Gameplay & UI programmer

  • The original source code was lost, so the game was entirely remade in Unity and C#.
  • UI integration, the battle system and building/worker behaviour.
  • A commercial success!
  • Unity
  • C#
  • UI
  • Gameplay
Psycho Starship Rampage
2015 Indie

Psycho Starship Rampage

Creative director & programmer

  • Creative direction
  • Game design.
  • Programming Java LibGDX.
  • Java
  • LibGDX
  • Creative direction
  • Programming
  • Distribution